Leaflet, Inc.

Leo D.A.R.A. Yen

Alignment: CN
Leo D.A.R.A. Yen
Mapach, Hermit, Occultant
Barbarian (4)
Path of the Zealot
Gesme, the Wise
knowledge, forge
STR
20
DEX
17
CON
20
INT
13
WIS
11
CHA
11

Skills

Indicates proficiency
Name Ability +/-
Acrobatics DEX 3
Animal Handling WIS 0
Arcana INT 1
Athletics STR 5+1d4
Deception CHA 0
History INT 1
Insight WIS 0
Intimidation CHA 0
Investigation INT 1
Medicine WIS 0+1d4
Nature INT 1
Perception WIS 0+1d4
Performance CHA 0
Persuasion CHA 0
Religion INT 1+1d4
Sleight of Hand DEX 3
Stealth DEX 3
Survival WIS 0

Path of the Zealot Features

3 - Divine Fury

Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While you're raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your barbarian level. The extra damage is necrotic or radiant; you choose the type of damage when you gain this feature.

3 - Warrior of the Gods

Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While you're raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your barbarian level. The extra damage is necrotic or radiant; you choose the type of damage when you gain this feature.

Occultant Features

1 - Read the Kill

At rank 1, your occultant abacus not only tracks your franchise's kills, it helps you determine the impact of those kills on the franchise's fate. Over a period of 1 minute, you can study a creature killed by someone in your franchise within the last 24 hours, then grant the character who slew it a d10. Once within the next hour, that character can add the d10 to an attack roll, ability check, or saving throw. If it's not clear who administered the killing blow, you grant this benefit to a random creature involved in the fight. Once you use this feature, you can't use it again until you finish a long rest.