Billingsley Goldenfeather VI
Fighter (4)Samurai
- STR
- 8
- DEX
- 19
- CON
- 16
- INT
- 12
- WIS
- 14
- CHA
- 16
Skills
| Name | Ability | +/- | |
|---|---|---|---|
| Acrobatics | DEX | 4+1d4 | |
| Animal Handling | WIS | 2 | |
| Arcana | INT | 1 | |
| Athletics | STR | -1 | |
| Deception | CHA | 3 | |
| History | INT | 1+1d4 | |
| Insight | WIS | 2+1d4 | |
| Intimidation | CHA | 3+1d4 | |
| Investigation | INT | 1 | |
| Medicine | WIS | 2 | |
| Nature | INT | 1 | |
| Perception | WIS | 2 | |
| Performance | CHA | 3+1d4 | |
| Persuasion | CHA | 3+1d4 | |
| Religion | INT | 1 | |
| Sleight of Hand | DEX | 4 | |
| Stealth | DEX | 4 | |
| Survival | WIS | 2 |
Samurai Features
3 - Fighting Spirit
Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points.
Uses: 3/LR
Hoardsperson Features
1 - What a Deal
You can use your extensive supply network to buy one item found on any table in the "Mounts and Vehicles" or "Trade Goods" sections in chapter 5 of the Player's Handbook and have it delivered to your franchise headquarters within one day. With a successful DC 15 Charisma (Persuasion) check, you also negotiate a 50 percent discount on the item. If you fail the check, you cannot use this feature again until you finish a long rest. When you use this feature successfully twice, you cannot use it again until your franchise attains the next rank.