Billingsley Goldenfeather VI
Skills
Name | Ability | +/- | |
---|---|---|---|
Acrobatics | DEX | 4+1d4 | |
Animal Handling | WIS | 2 | |
Arcana | INT | 1 | |
Athletics | STR | -1 | |
Deception | CHA | 3 | |
History | INT | 1+1d4 | |
Insight | WIS | 2+1d4 | |
Intimidation | CHA | 3+1d4 | |
Investigation | INT | 1 | |
Medicine | WIS | 2 | |
Nature | INT | 1 | |
Perception | WIS | 2 | |
Performance | CHA | 3+1d4 | |
Persuasion | CHA | 3+1d4 | |
Religion | INT | 1 | |
Sleight of Hand | DEX | 4 | |
Stealth | DEX | 4 | |
Survival | WIS | 2 |
Samurai Features
3 - Fighting Spirit
Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points.
Uses: 3/LR
Hoardsperson Features
1 - What a Deal
You can use your extensive supply network to buy one item found on any table in the "Mounts and Vehicles" or "Trade Goods" sections in chapter 5 of the Player's Handbook and have it delivered to your franchise headquarters within one day. With a successful DC 15 Charisma (Persuasion) check, you also negotiate a 50 percent discount on the item. If you fail the check, you cannot use this feature again until you finish a long rest. When you use this feature successfully twice, you cannot use it again until your franchise attains the next rank.