Expanded Spell Lists & Features
General
Spell Level | Point Cost |
---|---|
1 | 2 |
2 | 3 |
3 | 5 |
4 | 6 |
5 | 7 |
Class Level | Spell Points | Max spell level |
---|---|---|
1 | 4 | 1st |
2 | 6 | 1st |
3 | 14 | 2nd |
4 | 17 | 2nd |
5 | 27 | 3rd |
Barbarian
Variant Options
Survival Instincts
2nd-level barbarian feature (replaces Danger Sense)
You become proficient in your choice of two of the following skills: Animal Handling, Medicine, Nature, Perception, or Survival.
Your proficiency bonus is doubled for any ability check you make that uses either of those skills.
Instinctive Pounce
5th-level barbarian feature (replaces Fast Movement)
When a creature ends its turn within 15 feet of you, you can use your reaction to move up to half your speed to a space closer to the creature. This movement doesn’t provoke opportunity attacks.
Bard
Variant Options
Spell Versatility
1st-level bard feature (enhances Spellcasting)
Whenever you finish a long rest, you can replace one spell you learned from this Spellcasting feature with another spell from the bard spell list. The new spell must be the same level as the spell you replace.
Cantrips (0 Level)
- Gust barrier
- Mend plants
1st Level
- Cause Fear
- Color Spray
- Command
- Distort value
2nd Level
- Aid
- Enlarge/reduce
- Gift of gab
- Mind Spike
- Mirror Image
3rd Level
- Fast friends
- Mass healing word
- Slow
- Tiny Servant
4th Level
- Phantasmal Killer
- Shape plants
5th Level
- Contact other plane
- Rary's telepathic bond
6th Level
- Heroes' Feast
- Mental prison
- Scatter
- Tenser's transformation
7th Level
- Power word pain
- Prismatic spray
8th Level
- Antipathy/sympathy
- Maze
9th Level
- Prismatic wall
Druid
Variant Options
Cantrip Versatility
1st-level druid feature (enhances Spellcasting)
Whenever you gain a level in this class, you can replace one cantrip you learned from this Spellcasting feature with another cantrip from the druid spell list.
Wild Companion
2nd-level druid feature (enhances Wild Shape)
You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the find familiar spell, without material components.
When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level.
Cantrips (0 Level)
- Acid splash
- Gust barrier
- Mend plants
1st Level
- Ceremony (ritual)
- Elevated sight
- Protection from evil and good
- Spiny shield
- Veil of dusk
2nd Level
- Augury (ritual)
- Continual Flame
- Enlarge/reduce
3rd Level
- Aura of vitality
- Elemental weapon
- Feathered reach
- Globe of twilight
- Revivify
- Thunder step
- Wall of sand
4th Level
- Divination
- Fire shield
- Shape plants
- Stellar bodies
5th Level
- Cone of cold
- Dawn
- Immolation
6th Level
- Flesh to stone
7th Level
- Symbol
8th Level
- Incendiary cloud
9th Level
- Mass polymorph
- Power word heal
Rogue
Variant Options
Cunning Action: Aim
2nd-level rogue feature (enhances Cunning Action)
You gain an additional way to use your Cunning Action: carefully aiming your next attack. As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.
Cantrips (0 Level)
- Gust barrier
- Mend Plants
1st Level
- Distort value
2nd Level
- Gift of gab
- Jim's glowing coin
3rd Level
- Fast friends
- Incite greed